Tuesday, January 28, 2014

Week 2: January 13 - 17

This week we worked on level design and art assets. We decided as an art team to shrink our level sizes since our current level designs are too large and the game will play better if they aren't as large. Our level designs were more focused on tutorial type levels.
We also came to the decision that our game doesn't need much of a story. The game is more about the mechanic and gameplay. This will help us to move forward instead of getting hung up on figuring out a story.

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