Week 4: Sept. 16-20
We're all excited and eager to make Twisted Souls into a great game that all will want to play. So far we have made a lot of changes to my original pitch but it's great because that's what this stage of game making is all about - ideas.
The image below is a level design I made to show off the idea of switching between characters to use their special abilities to pass each level.
Twisted Souls Prototype Level Design |
Week 3: Sept. 9-13
Pitched my game Twisted Souls this week and found out it was chosen to be prototype'd. I'm super excited about it and I think I've got a great team that is excited and has great ideas. Hopefully, we can make a good enough prototype so that we can get the green light to go into full production mode.
Week 2: Sept. 2-6
We are presenting game pitches to the class. Here is some character artwork and my game pitch.
Game Pitch |
The Gunslinger Concept Art |
The Prophetess Concept Art |
The Ninja Concept Art |
I am currently enrolled in the senior EAE capstone class here at the University of Utah. I will be working on a team of artists and programmers of about 10-15 people. We will be developing for the Playstation Vita and Android devices. We are currently working on game pitches.
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